Faust
LudumDare 55
Game Description
Faust - 2D Side-View platformer game where youre playing as a witch that can summon her personalities, Agness the Red and Lilith the White. Combine each other to beat the level
Characters Description
Agness the Red - aggressive personality that prefers combat and have a low movement speed
Lilith the White - embodiment of benevolence that allows you to heal yourself and have a higher movement speed & double jump
Preface
Once I looked outside my window, I was horrified. All the people of my hometown were gone! And what’s even worse, my village was swarmed with demonic abominations!
My name’s Lilith and I am a professional witch! Usually I brew potions and help people get rid of their curses. Once, while I was experimenting with dark magic I divided my personality into two complete opposites: Lily and Agness.
Agness was a stranger to love and mercy, while Lily was the embodiment of benevolence. Since then, I learned to summon them and switch between their bodies when I needed their skills.
And now I need them to save my home. It’s time to take fate in my own hands! I’m heading to the kingdom! I’m heading to the kingdom through the twilight forest of Schorfheide!
Controls
A/D - Move Left/Move Right
Space - Jump/Double Jump
LMB - Attack
RMB - Dash
E - Interaction
F - Summon / Switch Personality
Game Content
Faust (Original Game Soundtrack)
Status | Released |
Platforms | HTML5 |
Author | HellHound1337 |
Genre | Platformer, Action, Adventure |
Made with | Unity |
Tags | 2D, Atmospheric, Fantasy, Ludum Dare, Ludum Dare 54, Ludum Dare 55, Singleplayer |
Links | Ludum Dare |
Comments
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I've only played for a few minutes, so i might be missing a later mechanic that requires it, but if not... for the love of gaming NO! JUST! NO! Enough with game developers using the mouse as just a substitute button for game mechanics that don't require aiming. If a game could be designed to work perfectly well with a NINTENDO gamepad (not even a SNES gamepad) there's absolutely no reason it should ever use the mouse. Not only is it the wrong interface, because a mouse has a particular interaction paradigm - screen navigation/interaction - but it's also an absolutely awful way to interact on a laptop that has a touchpad, making it not only the wrong choice but one that reduces accessibility. This specific UX choice has become a blight on itch in particular. I don't know what started it, but please please please help end it, I'm begging you.
Other than that I will say, good work on the animation and movement, everything at least feels smooth. If there's any indication of where you respawn when you switch characters, I didn't see it. I assumed at first it might be at the globes - but that doesn't seem to be the case, so as a result I managed to get myself stuck where the two characters were respawning at different locations that neither could move on or back from. So, I think there might be some bugs to iron out, but it's got potential.
I liked the idea of moving between characters and the cool animation of the fight
NICE ARCADE